﻿using Game.common;
using GameFramework.buff;
using GameFramework.skill;
using UnityEngine;

namespace Game.modules.tower
{
    public class Tower:GameObj
    {
        public int towerId;
        public int level;//等级(阶级)
        
        public TowerConfig towerConfig;//此等级对应的配置
        //技能
        public SkillManager skillManager = new SkillManager();
        //buff
        public BuffManager buffManager = new BuffManager();
        //装备
    }
}